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Getting into the Heavy Mech territory, your focus will have shifted away from pestering enemy tanks and planes, and instead gunning directly for enemy Mechs. The Assassin Mech can fulfil both roles as a Light and Medium mech, as it's faster than many Light Mechs, at the cost of some firepower. These Mechs still need to be a little nimble, any Medium Mech with a base speed of roughly 81km/h or more should be plenty, but they should also be packing a little more firepower and armour to protect the smaller Mechs in your Lance. The best models include the Crab, Griffin, Hunchback, and Wolverine. However it is vastly outclassed in all respects outside of weapon variety by many other Medium Mechs. It has slots for three different weapon types and has better armour than the Light Mechs. You'll start the main campaign with access to the Centurion Medium Mech and honestly, it is pretty good for the opening hours. Effective piloting of the Medium Mechs means striking a balance between pestering enemy forces, while at the same time hunting town Light Mechs from the opposing side. The most models in the roster of MechWarrior 5 Mechs can be found in the Medium Mech class. It's as slow as the Annihilator - the slowest Assault Mech - so I'd generally shy away from Urbanmechs if possible. It's incredibly slow in comparison to every other light Mech thanks to its armour rating being a bit higher. In fact, the only Light Mech that seems to not be as effective is the Urbanmech. I also have a soft spot for the Wolfhound, which despite being a bit slower, can be equipped with a lot of laser weapons. Panther and Raven are slower than average, but have generally more armour to compensate. They do sacrifice a bit of either firepower or armour for this extra speed though. Any Mech with a speed of over 97.2km/h is ideal, but for their sheer speed ratings, the Jenner, Locust and Spider have higher maximum speeds and thus are a bit better at pestering slower Mechs by running around them.
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The varieties on offer are:Īs for which ones are generally the ones to pilot, provided you have a reliable Lance full of heavier Mechs, I'd go for a speedier Mech that can pester the enemy forces a little better, zipping around the map and completing any objectives they can. You have eleven different models of Light Mech, each with their own varieties for altering their stats and equipment slots. They're generally used to annoy the larger enemy Mechs by taking pot-shots, or destroying the non-Mech enemies to allow your Lance to focus on more dangerous enemies. The Light class of MechWarrior 5 Mechs are normally the speedy support units in your Lance. To find out more about each Mech weight class, click the links below: Red - AMS weapons - designed specifically to destroy enemy missiles.Purple: Ballistic weapons - deal decent damage and can be fired at range, but have a lower ammunition count than missile weapons.Yellow: Missile weapons - lots of ammunition, but have limited range and require you to lock onto the target to hit them reliably.Blue: Energy weapons - infinite ammunition but weaker than ballistic weapons.The second thing to know is that weapon types are colour coded: For example, you can't have a "Flea" packing Particle Projector Cannons, which can be equipped to heavier Mechs such as the Battlemaster. The first thing you need to know about weapons is that certain weapon types can't be equipped onto smaller Mechs. There isn't enough information out there to list every single variant for every single Mech type, but we have data on stats such as speed and weight. Every Mech also has a range of variants, which all have different weapon slot types. The only limitation is that you have a maximum "Deployable Tonnage" for every mission. This sets a limit on the maximum combined weight of all of the Mechs on a mission, meaning you can't just rock up to a tiny base using an entire squad of massive Stalker Assault Mechs. A Lance has four slots which you can fill with four Mechs of your choosing.
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Each one has their own role to play in a squad, or "Lance". There are four different weight classes of Mechs in MechWarrior 5. To see this content please enable targeting cookies. This MechWarrior 5 Mech guide aims to help you work out which Mechs you should be adding to your roster for your mercenary group. Some Mechs are also just flat out better or worse than others, so it's worth knowing in advance what they are. The four different weight classes have their own play styles based on their armour, weapon variety, and speed. With so many Mechs in MechWarrior 5, it can be daunting for new players to know which ones are the best to take and which are the best to sell.